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Thread Statistics | Show CCP posts - 11 post(s) |

Dark Nephilium
Quiet.Storm
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Posted - 2012.06.13 05:52:00 -
[1] - Quote
CCP Affinity wrote:We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps
Maybe next time you should try making a small change/nerf instead of taking out a big freaking nerf hammer and squashing the living crap out of stuff. Easier to fix small things then it is to unbreak something. Great job on taking all the fun out of something.
What did you guys think was going to happen when you not only nerfed the pay for VG, but tripled the time to make less isk, as well as cost us all 4 times as much in ammo? VG doesn't pay anymore which is why we stopped doing them. So you listened to the Assault/HQ side of the incursion community and nerfed the VG and we stopped running them. Result being yes they got more people for fleets but overall you only managed to make everything worse. It is obvious that did not work out well. All you had to do was increase the time it took to complete the VG sites and increase pay and LP for assault/HQ sites enough to encourage people to run them or made them easier to complete with fewer people. |

Dark Nephilium
Quiet.Storm
1
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Posted - 2012.06.13 14:15:00 -
[2] - Quote
Scatim Helicon wrote:The biggest flaw with Incursions isn't just the amount of ISK they were producing, its that producing ISK is ALL they were good for. There was such talk of the 'incursion community' and how they enjoyed their challenging co-operative intelligent PvE but as soon as the ISK fountain was turned down that 'community' scattered to the four winds.
As a method of producing lasting bonds between individuals incursions haven't worked, instead we've seen an attitude of 'lets grind ISK with strangers then go our separate ways again'. That's the underlying issue here.
WE talked, joked and laughed, trolled each other and other fleets, and oh yeah made some isk while we were doing it. Most of that isk went to the PVP alts in various alliances and pirate corps in null/low. So when you null tards start whining about hi sec carebears making risk free isk you have no idea what your talking about. The communities stopped because some/most people just did not want to do assaults/hq and enjoyed the fast pace of the VG and the contest instead. Take the fun out of anything and see how long people will stay. The current state of Incursions is proof of that. |

Dark Nephilium
Quiet.Storm
1
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Posted - 2012.06.13 14:48:00 -
[3] - Quote
Simi Kusoni wrote:Dark Nephilium wrote:WE talked, joked and laughed, trolled each other and other fleets, and oh yeah made some isk while we were doing it. Most of that isk went to the PVP alts in various alliances and pirate corps in null/low. So when you null tards start whining about hi sec carebears making risk free isk you have no idea what your talking about. The communities stopped because some/most people just did not want to do assaults/hq and enjoyed the fast pace of the VG and the contest instead. Take the fun out of anything and see how long people will stay. The current state of Incursions is proof of that. This is the definition of theme park gameplay. Bravo for posing a brilliant argument as to why high sec incursions were bad pre-escalation.
I did say in my previous post that yes changes needed to be made. My argument is that they went WAAAYYY to far and need to roll it back and START OVER. What they are proposing as a fix now is just stupid and won't work.
Also this is a GAME and it is supposed to be FUN. |
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